Board: When attacking a ship, you may spend a die with a result to flip a random face down damage card face up and resolve the effect immediately. In addition, for each die result of spent, force the defender to discard a command token. Cannons: You may attack ships at close-medium range using all dice in your battery armament. Evasive: When attacked, you are only hit by icons. Jammer: When defending, you may choose one of the attacker's dice to reroll. Limited: Your fleet cannot contain more than a number of this unit equal to your limited value. Precise: When attacking, you may reroll 1 die. Rare: You cannot spend more than a percentage, equal to your rare value, of your total point allowance on squadrons of this type, including upgrades. Scout: During deployment, this unit may be deployed up to distance 5 of a friendly ship. Shuttle: Instead of attacking, you may choose a friendly ship at distance 1 and transfer an officer or commander upgrade card to or from that ship. You cannot resolve any abilities on an upgrade card while it is not equipped to a ship. Strike: You may attack squadrons without Escort even if you are currently engaged with squadrons with Escort. Volley: When attacking a ship, you may re-roll the entire attack pool. The second result stands.