Blockade Run

Added
Apr 4 2016 - 13:50 UTC by Wes Janson
Edited Apr 4 2016 - 15:25 UTC by Wes Janson
Designer
Wes Janson
Rating
Point Value
-
Type / Priority
Planetary (Primary)
Setup
The 2nd player places 4 objective tokens at distance 4 from the 1st player's table edge at least distance 5 the short table edges. The 2nd player now deploys their entire fleet up to distance 3 from their edge and distance 5 of the short edges. The 1st players table edge is divided into three 24" sections and number them 1-3. Deploy ships first, rolling a blue die for each ship. On a result, deploy that ship in zone 1. On an result deploy in zone 2. On a result deploy in zone 3. Squadrons deploy as normal.
Special Rules
When a 2nd players ship reveals a command within distance 1 of an objective token, it and any squadrons at distance 1 may escape to hyperspace and are removed from play.
End of Game
Each of the 2nd player's ships or squadrons that escapes is worth double its fleet cost. Each of the 2nd player's destroyed ships or squadrons is worth double its fleet cost. Do not double the cost of upgrade cards.
Acting on intel reports of large Rebel movements in this sector, the Empire has located the Rebel Base. The Imperial fleet is setting up a blockade to catch escaping craft. Evacuate and rendezvous at the emergency coordinates.

Comments

Administrator
Apr 4 2016 - 22:37 UTC
Edited Apr 4 2016 - 22:44 UTC
I am trying to come up with some unique set-ups that break up the standard fleet engagement. Like the logo colour combo as well thank you.
Administrator
Apr 4 2016 - 18:52 UTC
Also, don't forget that there is also a "Scenario" card type within the Misc Cards section. In my opinion, this card blurs the lines between "Scenario" and "Objective" which is pretty damn cool (and as such should probably stay as an Objective) but I figure that Scenario might come in handy.
Administrator
Apr 4 2016 - 18:29 UTC
How does this work for you?
Administrator
Apr 4 2016 - 16:55 UTC
Edited Apr 4 2016 - 16:56 UTC
Sure if you want. I couldn't get the svg to reverse its scheme on my backdrop so I went with the blue, but it looked alright if not stand out different lol. If you would like it to be less Earthy by all means. Might as well change the colouring to a green or brown at that point. I kept the red to contrast with the blue logo.
Administrator
Apr 4 2016 - 15:53 UTC
may I recommend an icon more like https://image.freepik.com/free-icon/earth-grid-of-the-planet_318-64454.jpg? I can whip one up for you when I get home if you'd like.
Administrator
Apr 4 2016 - 14:48 UTC
Meant to add the idea is that they represent a planetary centric feel.
Administrator
Apr 4 2016 - 14:37 UTC
They are going to act as another type of objective. We have plans to build a planetary objective deck to help the narrative of our league games.
Administrator
Apr 4 2016 - 14:36 UTC
You might want to make use of the Misc Card area for actual planetary representation, unless this just another kind of objective like Assault, Navigation, etc.