Type / Priority
The 2nd player places 4 objective tokens at distance 4 from the 1st player's table edge at least distance 5 the short table edges. The 2nd player now deploys their entire fleet up to distance 3 from their edge and distance 5 of the short edges. The 1st players table edge is divided into three 24" sections and number them 1-3. Deploy ships first, rolling a blue die for each ship. On a result, deploy that ship in zone 1. On an result deploy in zone 2. On a result deploy in zone 3. Squadrons deploy as normal.
When a 2nd players ship reveals a command within distance 1 of an objective token, it and any squadrons at distance 1 may escape to hyperspace and are removed from play.
End of Game
Each of the 2nd player's ships or squadrons that escapes is worth double its fleet cost. Each of the 2nd player's destroyed ships or squadrons is worth double its fleet cost. Do not double the cost of upgrade cards.
Acting on intel reports of large Rebel movements in this sector, the Empire has located the Rebel Base. The Imperial fleet is setting up a blockade to catch escaping craft. Evacuate and rendezvous at the emergency coordinates.