Type / Priority
The second player places all obstacles accept for the station which is not used. They then deploy 6 objective tokens at distance 5 from all table edges and at least distance 3 from each other. Proceed to deploy as normal.
Each objective token counts as an armed defense platform belonging to the 2nd player that can make a single attack with a 360' fire arc at the start of the squadron phase each round. It is armed with 1 black anti-squadron die, and 2 red anti-ship dice.
End of Round
If a ship belonging to the 1st player ends the round within distance 1 of an objective token or a squadron with Volley or Bomber ends the round unengaged and overlapping the token, remove it from play.
End of Game
Each token removed from play is worth 20 victory points for the 1st player. Each token remaining in play is worth 30 victory points for the 2nd Player.
You must battle your way through the enemy orbital defenses to create a path for your assault ships to begin surface assaults. This scenario advantage favours the 2nd player in scoring by forcing them to defend the stations, while rewarding them for doing so with the extra firepower they provide.