Type / Priority
Deploy obstacles as normal. The 2nd player places 3 objective tokens at distance 3 from their long table edge and at least distance 5 from the short edges and each other. Deploy fleets as normal.
End of Round
The 1st player gains a victory token for each unengaged squadron with Bomber or Volley within distance 3 of the 2nd players board edge. For each of the 1st players ship's within distance 1 of an objective token gain a victory token.
End of Game
Each of the 1st players destroyed squadron's is worth double their fleet point cost when calculating victory points.
A scenario which favors heavy squadron use, but you pay a price for their dominance in the scoring.