Imperial Customs Checkpoint
Apr 30 2017 - 01:36 UTC by TheMagicWombat
Type / Priority
Place one Imperial ship in the middle of the play area. (This ship does not count towards the Imperial player's fleet points, cannot be controlled by either player, and must remain stationary.)
Whenever a Rebel ship comes within Distance 1 of the ship, reduce its speed to "0" and force the Rebel player to show the Imperial player their top command dial for the ship that was stopped.
End of Game
If the Rebel player destroys the checkpoint ship, add twenty points to their score at the end of the game.