Battleship class Star Destroyer: Leviathan

Added
Jan 8 2017 - 22:18 UTC by Klank
Edited Jan 8 2017 - 22:24 UTC by Klank
Designer
Klank
Art
Model built by Jerry Doyle
Rating
Point Value
310
Faction
Empire
Ship Size
Large - 120° Broadsides (1/4 aft)
Ship Class
Bellator-Class Star Dreadnaught
Speed Chart
1
11
Upgrade Slots
Hull
22
Ratings
4
8
5
Shields
6
6
4
Armament
Defense Tokens
Battleship class Star Destroyer: Leviathan (second edition)At 3200 meters the Leviathan class Star Destroyers are twice the size of an Imperial Star Destroyer; both in mass and firepower. Two of these battleship class Star Destroyers were built side by side at the Kuat Drive yard; the Leviathan and the Nemesis. While they shared the same size, general appearance and many components there are unique differences between the two ships. Leviathan was built with dual super laser turrets mounted on the bow center spin. These super lasers were spin offs from the Death Star weapons research project and after being fully charged are capable of dealing massive cascading damage to its targets. Nemesis is equipped with advanced self repairing shields and a advanced anti-squadron defense coordination matrix. Special rules: This ship uses the Epic play rules with the exception of the required two ship card rule. Leviathan tile (15 points): The super laser weapon can shoot two black dice out to long range every other turn (cool down/charge up) from it's front and side arch. The Super Laser can only be fired once a firing turn but does not count towards the two arch attack limit during the firing phase (the SL is a free attack). Any hits count as 2 damage and the attacking player gets to roll another black dice. This can be repeated as long as is rolled (cascading damage). Squadrons can't be targeted by this weapon. Leviathan does not use the two black dice in the anti-squadron section.Nemesis title (20 points): The ship can repair 2 shields every command phase. Advanced Squadron Defense (ASD): The black dice in the anti squadron section is the ASD system which gives the ship a Counter 2 ability against any attacking squadron. The red and blue dice are for normal anti-squadron attacks.

Comments

Administrator
Feb 25 2017 - 17:24 UTC
FYI - I fixed the bug with the dice rendering.
Jan 9 2017 - 03:35 UTC
Thanks I was wondering about that.
Administrator
Jan 9 2017 - 02:43 UTC
Oop - looks like you found a bug with the high counts of dice in the renderer. Will fix and force a re-render when I can.