• "Kettch" •
When a squadron at distance 1 of Kettch attacks another friendly squadron, treat that attack as obstructed."Yub, yub, Commander."
Inspired by one of my favorite "pilots" in SW Legends, Lt. Kettch.I feel like his ability and keywords are in a good spot, but I think he needs some playtesting to see how much he should truly be worth (specifically to see how easy/hard he is to take down in a Biggs/Jan NeverDie ball). I started him at 20 because I feel he's worth about the same as the other X-Wing aces. Since the entire point of the pilot in the Legends lore was to be a ruse, I felt grit and the ability combine to make him someone Imperials would love to hate. The goal of the card is to be annoying to kill, but something you want to kill as well, similar to Soontir Fel.This probably needs playtesting. Feedback is welcome.